Welcome to my cool blog! Here you can find... me blogging hehe
I'll be writing about gamedev stuff, as well as general thoughts, life, and random things. Feel free to add the RSS feed if you want to keep up with it, or you can join my Discord and get notified when I post a new one. You may also visit my links page to find other places where I'm at online. Thanks!
I want to do gamedev full time, but I need your help! I'm testing out doing monthly rounds of asking for money on Kofi to help, which will supplement what I get on Patreon + other means. If you haven't yet, you can also get Cosmogelica in Early Access on Itch! You'll also get a Steam Key which, you can't use now, but you can still activate it and when the game comes out, it'll be sitting there nice and comfy in your library waiting for you.
Usually I start off my blog posts with "Howdy!" or something, but this is not the case today. This post is pretty serious, and I'll be talking about finances, pressures and hardships I am facing, and what it means for the future of me making stuff online. I haven't wanted to make a post like this, because I don't want to worry or scare anyone, but I am kinda backed into a corner here. So, it's time to talk about how I'm broke and need to do something about it fast.
Most everyone who has played Shield Cat has likely noticed the amount of color blending on display, making each screen feel unique. But how is this color blending achieved? Here we'll go over every bit of it.
Over the past month I've been working on converting Cosmogelica from palette-based rendering to true color rendering. But, what does this mean? And what is the difference? To help you understand and appreciate the significance of this, we have to go back into the past...
Working on Cosmogelica has been trickier than I originally anticipated, and I found out that the original style of development I was going for wasn't working. However, changing it brought its own challenges...
They say that, whatever you post online, it'll last forever. But how true is that, really?