Jess' Cool Blog

A cool blog of a plural collective! This is where we'll post stuff about gamedev, as well as random thoughts.



"Sites Our Followers Are On" Survey Results

Published on June 29, 2024.

In which we talk about the results of our survey, and what we're doing with that data (hint: it's leaving sites.)


🦊Howdy! Recently, we posted a survey asking our followers where they're at. The goal was to find out where we should concentrate our time and effort, and where we can leave. We're on...


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061324 Blobun Dev Post #3

Published on June 13, 2024.

🦨Hey guys! Sorry it's taken a bit to make the third dev post, we've been pretty busy with other stuff and haven't had time to write it.


Going forward, we want to try a new format where we just work on the draft as we work on the game, and then finally post the result at the end of the week. Don'...


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051824 Blobun Dev Post #2

Published on May 18, 2024.

🦊Note: We were unable to post this post on the given date because Patreon was giving us too many issues, and we therefore decided to start posting on the blog. The blog wasn't ready yet, though, so we're just posting this now on the 27th. It is a bit behind where development is now, but I hope you...


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051124 Blobun Dev Post #1

Published on May 11, 2024.

🦊 The first dev post about Blobun. This covers everything between the release of First Course to now.


🦊Note: This post has been ported over from Patreon and edited some. We were going to start posting regular dev updates to Blobun there, since we generally don't post much on social media. Ho...


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Roxy's Quest for Full Time Gamedev

Published on October 2, 2023.

I want to do gamedev full time, but I need your help!


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Roxy and the Infinite Curse of Capitalism

Published on July 3, 2023.

A post about finances and money.


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Color Blending in Shield Cat

Published on May 29, 2023.

Most everyone who has played Shield Cat has likely noticed the amount of color blending on display, making each screen feel unique. But how is this color blending achieved? Here we'll go over every bit of it.


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Cosmogelica and the Conversion to 32bit

Published on May 2, 2023.

Over the past month I've been working on converting Cosmogelica from palette-based rendering to true color rendering. But, what does this mean? And what is the difference? To help you understand and appreciate the significance of this, we have to go back into the past...


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DevLog: Cosmogelica, Story Mode, and High Resolutions

Published on April 11, 2023.

Working on Cosmogelica has been trickier than I originally anticipated, and I found out that the original style of development I was going for wasn't working. However, changing it brought its own challenges...


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The Persistence of Posting Online

Published on April 10, 2023.

They say that, whatever you post online, it'll last forever. But how true is that, really?


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